AI Insights · Timothy · October 2021
Top 5 Racing Games Performance in Netherlands Q3 2021
An overview of the top 5 racing games in the Netherlands for Q3 2021, highlighting their weekly downloads, revenue, and active user trends.
The third quarter of 2021 saw notable activity in the racing games category in the Netherlands. Here’s a breakdown of the performance for the top 5 racing games on a unified platform, based on Sensor Tower data.
Bridge Race from Supersonic Studios LTD experienced fluctuations in both revenue and user engagement. Weekly revenue showed a peak of approximately $129 in mid-September, with earlier weeks varying between $31 and $93. Weekly downloads started strong at around 13.6K in late June but saw a downward trend, bottoming out at about 6.9K in mid-September before recovering to 9.3K by the end of the quarter. Active users mirrored this trend, beginning at 43.1K and declining to 16.4K by late September.
Race Master 3D - Car Racing by SayGames Ltd had a late start in revenue, with notable earnings of $74 in the last week of September. Weekly downloads were impressive, peaking at 18.2K in mid-August before tapering off to 10K by the end of September. Active users followed a similar pattern, starting from 51 in early August and rising to 37.3K by the end of the same month, before seeing a slight decline to 33.7K by late September.
Type Sprint: Typing Games from Masterskaya DK displayed a significant drop in weekly downloads, starting at 13.9K in mid-July and falling sharply to under 1K by early September. Active users reflected this decline, beginning at 20.3K in mid-July and decreasing to just over 4K by the end of September.
aquapark.io by VOODOO maintained relatively steady revenue, with a slight peak of $28 in mid-September. Downloads fluctuated, reaching a high of 8.8K in late July but dropping to around 2.2K by late September. Active users followed this trend, starting at 44.5K and ending at 29.8K by the end of the quarter.
Mario Kart Tour from Nintendo Co., Ltd. stood out with strong and consistent revenue, peaking at $19.3K in mid-September. Weekly downloads showed a notable increase to 9.2K at the end of September, up from around 4.1K in late June. Active users remained relatively stable, ranging from 52.7K to 62.8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.